![]() If you auto trace, try to adjust the settings to provide smoother lines instead of hundred and hundreds of nodes (also called anchor points). A hand drawn SVG will generally "draw" better than an jpg that has been "auto traced" to become vector art. It may be best to avoid problematic data like embedded images, masking or clipping paths, or glows or other effects which may contribute to freezes or crashes. Somewhat related official support post: " Fill an image with color using the hand"Ģ) SIMPLER IS BETTER (if you are having any problems): The simplest, most bug-free SVGs will generally be well under 100KB and contain only stroked paths and/or filled paths. Related official support post: " Instant Answers-Create your own images " <-see "method 2" in that post The transparent stroke method is described in this official video (starting at 2:00 into the video): VideoScribe tutorial - Creating your own SVGs (it is an older video so it features an older version of videoscribe) If you do it correctly, the Videoscribe hand will follow the transparent basic path while revealing the paintbrush art. In fact, in most cases, you can just select and DUPLICATE your paintbrush path(s), convert the duplicate path to a regular basic stroked path and then set the opacity of it to zero. The technique requires you to create a basic stroked path OVER (covering) the paintbrush line and then make the stroked path transparent. ![]() If you want to use the paintbrush tool for your lines, or if you want a calligraphy style or other styles, you can make videoscribe appear to draw the paintbrush lines the same way it draws basic stroked paths. If you are inexperienced with vector tools you may struggle with the pen and pencil tools for a while, but there are many tutorials on youtube and other websites to help you get on track. The result will be smoother curves that draw better in videoscribe. The paintbrush tool makes lines that videoscribe considers to be fills instead of paths, so it tends to "outline" them if it can't find any actual stroked paths in the SVG.Īs mentioned in Tip 0, if you use the pen tool, make sure to click and drag when you create each point/node in your drawing. When you make an SVG, the pen and pencil tools create stroked paths and that is what videoscribe "draws" by default. I would say that VideoScribe's core strength is to read an SVG image file and make a basic stroked path look as though it is a marker line being drawn on a whiteboard. Note: This is an updated, consolidated and edited version of one or more older threads including: Making SVG Images Draw Well (2015 update)ġ) USE THE PEN OR PENCIL TOOL (or the paintbrush with a trick): If you are troubleshooting a problematic SVG or if you are interested in making more complex SVG images with text or colors that are drawn by the hand, or other effects, please continue reading. (Continue reading for more complex techniques) That's all you really need to know if you want to keep it simple! If you use a version of inkscape or Illustrator created after 2012, see TIP 7 later in this thread for information about the best save settings to prevent glitches. Delete any extra layers or other parts that will not be drawn (instead of just hiding them) before you save your SVG for videoscribe. If you use the pen tool, please click&drag when you create each point (instead of just clicking) so that the control handles for each point will be extended and the paths will draw more smoothly. Use the pen tool or the pencil tool to create BASIC stroked paths with no styles, no masks, no paintbrush tool, no calligraphy pen, no effects of any kind. If you use other programs you will probably have unexpected results. TIP 0) If you want the simplest method for making SVG images for VideoScribe, here it is: Some terms or phrasing used in this thread may be slightly different among various versions of inkscape or illustrator. QUESTION: What is the best way to make SVG images that draw properly in VideoScribe?ĪNSWER: I believe the tips below will help you get the best results with the fewest problems (such as improperly drawn images, visual glitches, interface and timeline problems, slow downs, freezing, crashing or failure to save, load, or render).
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